Customer Stories

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Interview with Ryan Axe—Part Two: The Role of the Assistant Editor

The assistants are there so the editor can focus fully on creative decisions. Any chance we get to be creative will be dependent on the editor asking for something, like temp VFX or sound design.

RYAN AXE, ASSISTENT EDITOR, MISSION: IMPOSSIBLE - FALLOUT

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Interview with Ryan Axe—Part Three: Working with Leading Editors

It’s the whole reason I wanted to become an assistant editor in the first place. So that I could work with world class editors and learn from them.

RYAN AXE, ASSISTANT EDITOR, MISSION: IMPOSSIBLE - FALLOUT

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Interview with Ryan Axe—Part Four: About Mission: Impossible - Fallout

The main advantage Avid has over the competition is the ease of working in a shared environment with a team of assistants and editors. That is essential in a fast paced environment.

RYAN AXE, ASSISTANT EDITOR, MISSION: IMPOSSIBLE - FALLOUT

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Interview with Ryan Axe—Part Five: Advice for Future Editors

No one is going to hire you if they don’t know you exist, so the more people you contact the higher chance of success you have.

RYAN AXE, ASSISTANT EDITOR, MISSION: IMPOSSIBLE - FALLOUT

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Colorado Rockies Expand Avid Infrastructure to Future-proof Media Production

Most of our post-production workflow is Media Composer, Adobe Premiere, After Effects, Photoshop, Cinema 4D, and some Illustrator. With Avid, you can pull all these things together.

JEFF DONEHOO, SUPERVISOR, ROCKIESVISION

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Perfect Harmony: Avid S6 and Avid NEXIS Lead Polyson Into the Future

For us, Pro Tools and its entire family of solutions have enabled us to unite all soundtrack workflows of any motion picture in one single environment. It’s tremendously powerful and a real revolution.

NICOLAS NAEGELEN, MANAGER, POLYSON

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